Its crazy to think that I sculpted this around 10 years ago. Recently picked it up and calling it done and moving on.
Highpoly is mix of Maya and Mudbox. Hair/groom in maya xgen. Lowpoly in Maya and Topogun. Textures in Substance Painter and render in Unreal Engine 5.5. Total time spent was 5 weeks (2 weeks on sculpt and 3 weeks on groom, lowpoly and textures).
There is a lot of room for improvements so please feel free to leave any feedback or comments.
Thanks!